About This Project

‘Built2Scale’ began as a GMTK Game Jam project with the theme of “Built to Scale”. I lead development as a team of 6 working on most parts of the game, such as menus, UI integrations and gameplay. The game was completed within 72 hours within the submission deadline of the Jam.

What is Built2Scale?

Built2Scale is an arcade platformer. The name of the game is a play on the theme of the Jam, as you’ll play as a chicken with a “Built” body type. The goal of the game is to reach the scales while balancing a score within range of the target score. As your player moves, your score drains, mimicking calories. Collecting the food around you increases the score, as well as the scale of your character, making for a silly, yet competitive multiplayer game.

Tools Used

Godot 4.2(GDScript), LibreSprite, Aseprite

Play Built2Scale!

Features

  • Single and Multiplayer Modes

    Compete with others in local multiplayer or challenge yourself in single player.

  • Keyboard and Gamepad Support

    Play with gamepad or keyboard. Players can mix and match inputs to play how they prefer.

  • Quick Gameplay Loop

    Jump back into gameplay for a rematch or to start gameplay with new opponents.

What I Learned From This Project

Other Games